Lunar Base - Concept

This is the raw render, with a pass of grading in nuke. The main goal of this concept was to learn to efficiently work around really heavy lidar data (found on HiRise) The ground itself was made using data from Mars. I then created several IMM brushes, and basically sculpted the surface, using the boolean in ZBrush and multiple sculpting techniques to get a cool result. The solar/satellite dishes were procedurally modeled in ZBrush, the inside structure in Maya, and lookdeved/rendered in Clarisse. I also wanted to push push further the use of volumetrics. It's still a WIP, it's noisy, but I might simply leave it as it is and switch on something else. Hope you like it!