The Kid who woull be King

A really cool project I had the pleasure to work on, including a variety of environment, modelling and sculpt work.
Work description under the pictures.

Movie: "The kid who would be king" 2009
Director: Joe Cornish

Company : DNEG Montreal

A shot I had the chance to push from A to Z (expect the compositing) Modelling in Maya, Sculpt in Zbrush, Texture/Lighting/Render in Clarisse. The EXR went then sent directly to comp.

A shot I had the chance to push from A to Z (expect the compositing) Modelling in Maya, Sculpt in Zbrush, Texture/Lighting/Render in Clarisse. The EXR went then sent directly to comp.

Concept and custom armor sculpt for this specific shot - Zbrush/Maya

Concept and custom armor sculpt for this specific shot - Zbrush/Maya

Concept and custom armor sculpt for this specific shot - Zbrush/Maya

Concept and custom armor sculpt for this specific shot - Zbrush/Maya

Environment modeling/texturing and lookdev of the FG building. It was a super cool teamwork to build the entire environment in a quite short timeframe

Environment modeling/texturing and lookdev of the FG building. It was a super cool teamwork to build the entire environment in a quite short timeframe

Concrete structure sculpt. A DMP pass was added on top to add extra details

Concrete structure sculpt. A DMP pass was added on top to add extra details

Environment modeling and scattering in clarisse

Environment modeling and scattering in clarisse

Environment modeling/lookdev and scattering in clarisse

Environment modeling/lookdev and scattering in clarisse

Environment modeling/lookdev and scattering in clarisse

Environment modeling/lookdev and scattering in clarisse

Environment modeling and lookdev

Environment modeling and lookdev