Dune

1 year of environment work across multiple sequences with a fantastic relatively small team at DNEG montreal !
Props to Corentin Bachelet and Sebastien Fernandez for the envsup and Thomas Gillet for his help on the spaceport texturing!
Work description under the pictures.

Movie: "Dune"
Director: Denis Villeneuve

Company : DNEG Montreal

Modelling/Sculpt, Texturing and Lookdev of this environment. Background mountains is DMP (Frederic Gaudin), some DMP was added on the ground to refine the sand patches (Eric Aubry)

Modelling/Sculpt, Texturing and Lookdev of this environment. Background mountains is DMP (Frederic Gaudin), some DMP was added on the ground to refine the sand patches (Eric Aubry)

Modelling/Sculpt, Texturing and Lookdev of this environment.

Modelling/Sculpt, Texturing and Lookdev of this environment.

Modelling/Sculpt, Texturing and Lookdev of this environment. Background mountains is DMP (Frederic Gaudin), some DMP was added on the ground to refine the sand patches (Eric Aubry)

Modelling/Sculpt, Texturing and Lookdev of this environment. Background mountains is DMP (Frederic Gaudin), some DMP was added on the ground to refine the sand patches (Eric Aubry)

Modelling/Sculpt, Texturing and Lookdev of this environment.

Modelling/Sculpt, Texturing and Lookdev of this environment.

The main piece we worked on at DNEG Montreal, the Spaceport. A lot of work, a long process with a quite small team. I took care of a lot of setup/modelling/Lookdev and sculpt upres in company with Baptiste Lemonier who also modeled a lot of elements.

The main piece we worked on at DNEG Montreal, the Spaceport. A lot of work, a long process with a quite small team. I took care of a lot of setup/modelling/Lookdev and sculpt upres in company with Baptiste Lemonier who also modeled a lot of elements.

Environment modeling/sculpt/lookdev and ground DMP.

Environment modeling/sculpt/lookdev and ground DMP.

Environment modeling/sculpt/lookdev.

Environment modeling/sculpt/lookdev.

Environment modeling/sculpt/lookdev.

Environment modeling/sculpt/lookdev.

Environment modeling/sculpt/lookdev.

Environment modeling/sculpt/lookdev.

Environment modeling/sculpt/lookdev (Vancouver shot)  Props to Baptiste Lemonier who also modeled a lot of elements. It was a super cool team effort !

Environment modeling/sculpt/lookdev (Vancouver shot) Props to Baptiste Lemonier who also modeled a lot of elements. It was a super cool team effort !

Spaceport modeling/sculpt/lookdev
(Vancouver shot) Props to Baptiste Lemonier who also modeled a lot of elements. It was a super cool team effort !

Spaceport modeling/sculpt/lookdev
(Vancouver shot) Props to Baptiste Lemonier who also modeled a lot of elements. It was a super cool team effort !

Environment modeling/sculpt/lookdev.

Environment modeling/sculpt/lookdev.

The atreides ships were made later during the show directly in environment. I took care of a bit of modelling but mostly the Lookdev. Props to Baptiste Lemonier (modeling) and Sarah Mesmacre (texturing) DMP refinement by Fred Gaudin!

The atreides ships were made later during the show directly in environment. I took care of a bit of modelling but mostly the Lookdev. Props to Baptiste Lemonier (modeling) and Sarah Mesmacre (texturing) DMP refinement by Fred Gaudin!

The atreides ships were made later during the show directly in environment. I took care of a bit of modelling but mostly the Lookdev. Props to Baptiste Lemonier (modeling) and Sarah Mesmacre (texturing) DMP refinement by Fred Gaudin!

The atreides ships were made later during the show directly in environment. I took care of a bit of modelling but mostly the Lookdev. Props to Baptiste Lemonier (modeling) and Sarah Mesmacre (texturing) DMP refinement by Fred Gaudin!

The atreides ships were made later during the show directly in environment. I took care of a bit of modelling but mostly the Lookdev. Props to Baptiste Lemonier (modeling) and Sarah Mesmacre (texturing) DMP refinement by Fred Gaudin!

The atreides ships were made later during the show directly in environment. I took care of a bit of modelling but mostly the Lookdev. Props to Baptiste Lemonier (modeling) and Sarah Mesmacre (texturing) DMP refinement by Fred Gaudin!

Ground modeling/texturing/lookdev

Ground modeling/texturing/lookdev

Teamwork of Modeling/lookdev/dmp with Frédéric Perrin and Corentin Bachelet

Teamwork of Modeling/lookdev/dmp with Frédéric Perrin and Corentin Bachelet

Modeling/lookdev of the destroyed spice harvester (screenleft), shot layout/setup of the BG building.

Modeling/lookdev of the destroyed spice harvester (screenleft), shot layout/setup of the BG building.

Ground modeling/texturing/lookdev

Ground modeling/texturing/lookdev

Background DMP

Background DMP